Good game! I really enjoyed this.
a game made for the Kenney Jam 2019 with the theme "Unlikey Combinations" over the course of 48h.
This is a tower defense game with a little twist, hence the name. Your towers are ships, pirate ships.
We couldn't find a similar tower defense game on the internet and the idea of moving towers, therefore, is our unlikey combination.
Four playable levels with different layout, enemies and weapons await you. Adding the awesome music in the background and you feel like a real pirate.
How to Play
- Click on a pirate ship to select it.
- Select a weapon to buy for that ship.
- Defeat all the enemies.
Sebastian Uitz (FireTotemGames)
- Game Design
Brian Francis Majewski (Musicka)
- Sound Effects
The following Kenney.nl assets have been used in this game:
- Adventure pack (UI)
- Alien Spaceship (Effects)
- Background Elements Redux (Effects)
- Fonts (Kenney Bold)
- Jumper Pack (Gold Coin)
- Nature Kit (Environment)
- Pirate Kit (Pirate Ships and Weapons)
- Platformer Kit (Environment)
- Space Kit (Weapons)
- Watercraft Pack (Ships)
- Weapon Pack (Weapons)
- v1.0 - 11-08-2019 - no changes so far
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The only time i felt sad during this game is when there wasn't any next level. damm!
Due to my office life, i wasn't able to play all games in jam, but kenney really bring this one to justice.
You deserve every award for it man, i'm wiling to pay if you publish a game with more levels.
Wow. I think this was the best comment I have ever got for any of my games. Hearing that somebody is willing to pay for my games really means a lot to me. Unfortunately, I'm not planning to work on it in the near future, but I saw that you are following me. So, if I do it some day, you will get a notification.
I'm not sure if I will win any award for this game, because there are for sure games which have used more assets (yours for example) and I don't know if my dev logs are any special.
Maybe I have a chance for the creative award, but I haven't played much other games yet, so I have no comparison.
You already made it to the winners man :D, Congrats.
If you want more, Here is a small one from my side,
the answer to your shadow check question for "Unlikely Shadows",
I came from Game Engine background, Vectors, Matrix, shaders is what i know the most,
So, 3 vectors from World Matrix of an object holds the direction, aka Forward, right and up vectors in Transform.
I'm just checking how accurately the Object is looking FORWARD towards light/camera.
Fantastic game! Love the sound design, music, and gameplay. The shader that you made adds a lot to the graphics quality. Having moving towers in a tower defense game adds a surprising amount of entertainment value while spectating. I hope that you continue working on this game!
Thank you very much for your feedback. I also like the music a lot, kudos to Brian ;)
The shader was really fun to make and I will for sure work more with shaders in the future. This means a lot of tutorials to do now :D
In the next time I will not work on it, but I totally agree that it's fun to watch the ships move an shot :D But it is also really hard to balance out such a game.
Nice TD game with polygon assets!