Enter Marktstrasse 59 and experience a point and click adventure that explores the mystery behind a strange apartment complex. Find clues and solve puzzles as you investigate apartments to find out what is going on.

How to Play

  • A and D or left and right arrow keys to rotate the camera and navigate notebook
  • Left click to interact with objects
  • Drag and drop (left mouse button) to use items from the inventory
  • Drag (left mouse button) to rotate objects when inspecting them
  • Right click or Escape key to zoom out or stop inspecting objects

Team

Credits

Changelog

  • v0.1 - 11.03.2021 - Alpha test build
  • v0.2 - 05.05.2021 - Add chapter 2, add notebook, minor bug fixes
  • v1.0 - 28.05.2021 
    • More interactable objects added
    • Proper endings for chapter 1 and 2 implemented
    • Feedback from v0.1 and v0.2 implemented
    • Lots of bug fixes
StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorsFire Totem Games, Karathan, Calidor, polylabs, OneCrispyCookie, Kauai Kayote, Merlinn Sound
GenreAdventure, Puzzle
Made withUnity
Tags3D, Isometric, Low-poly, Mystery

Download

Download
LowPolyAdventure_WebGL_v0.2.zip 51 MB
Download
Marktstrasse59_Win_v1.0.zip 60 MB

Comments

Log in with itch.io to leave a comment.

(+1)

That font is awesome!
Do you happen to have its name

looks a lot like Courier LT round Bold byLinotype

I added the information about the 3 fonts that we used in the game to the description under Credits.

(+1)

Thanks for the effort! 😊

(+1)

Great work! I liked the top down view of the rooms and there's some great ambiance. Personally not a big fan of combination locks though.

(1.0 in browser) A bug broke the game when I fiddled with the chemistry set in the second act. I put the middle empty vial on the burner and turned it on. I may have left clicked or tried to turn it off again, when the screen went black and I couldn't continue. Hope it's enough to fix it!

(+1)

Thank you very much for your feedback. We had this bug already with the last version, but we couldn't really recreate it consistently. We will have a look at it again.